The Paper Acceptance Rate for IEEE SocialCom main conference is 9%.


    Social Computing can be broadly defined as computational facilitation of social studies and human social dynamics as well as design and use of information and communication technologies that consider social context. Social computing has recently become one of the central themes across a number of information and communication technology fields and attracted significant interest from not only researchers in computing and social sciences, but also software and online game vendors, web entrepreneurs, political analysts, digital government practitioners. The 2009 IEEE International Conference on Social Computing provides a key forum for researchers and industry practitioners to exchange information regarding advancements in the state of art and practice of social computing.


Topics of particular interest include, but are not limited to:

·   Social Computing Theories

·   Social System Design and Architectures

·   Social Network Analysis and Mining, Semantic web

·   Social Behavior Modeling

·   Social Intelligence, Social Cognition

·   Social Computing Applications such as collaborative filtering, bookmaking, tagging,

    and multi-agent systems

·   Human Machine Interactions

·   Emotional Intelligence, Cultural Dynamics, Opinion Representation, Influence Process

·   Data Mining, Machine Learning, Information Retrieval, Artificial Intelligence in

    Social Contexts

·   Trust, Privacy, Risk and Security in Social Contexts

·   Social Engineering, Tools, and Case Studies

·   Services Science, Quality, Architecture, Management, and Tools

Workshop Proposal: March 09, 2009
Submission Deadline: April 30, 2009 (PST)
Authors Notification: June 08, 2009
Final Manuscript Due: July 6, 2009

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