| IMPORTANT NEWS |
|
The Paper Acceptance Rate for IEEE SocialCom main conference is 9%. |
| INTRODUCTION |
|
Social Computing can be broadly defined as computational
facilitation of social studies and human social dynamics as well as design and use of information
and communication technologies that consider social context. Social computing has recently become
one of the central themes across a number of information and communication technology fields and
attracted significant interest from not only researchers in computing and social sciences, but also
software and online game vendors, web entrepreneurs, political analysts, digital government
practitioners. The 2009 IEEE International Conference on Social Computing provides a key forum for
researchers and industry practitioners to exchange information regarding advancements in the state
of art and practice of social computing. |
| SCOPE AND INTERESTS |
|
Topics of particular interest include, but are not limited to: · Social Computing Theories · Social System Design and Architectures · Social Network Analysis and Mining, Semantic web · Social Behavior Modeling · Social Intelligence, Social Cognition · Social Computing Applications such as collaborative filtering, bookmaking, tagging, and multi-agent systems · Human Machine Interactions · Emotional Intelligence, Cultural Dynamics, Opinion Representation, Influence Process · Data Mining, Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts · Trust, Privacy, Risk and Security in Social Contexts · Social Engineering, Tools, and Case Studies · Services Science, Quality, Architecture, Management, and Tools |
| IMPORTANT DATES | |||
| Workshop Proposal: | March 09, 2009 | ||
| Submission Deadline: | April 30, 2009 (PST) | ||
| Authors Notification: | June 08, 2009 | ||
| Final Manuscript Due: | July 6, 2009 | ||
