ISCC 2017 - Call for Papers
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Call For Papers


*********************************** ISCC-2017 CFP ***********************************

2017 3rd International Symposium on Creative Computing

(ISCC 2017)

Exeter, England, UK, 21-23 June 2017


Workshop/Special Session Proposal Due:
31 March 2017
Paper Submission Deadline:
23 March 2017(Extended to 31 March 2017)
Authors Notification:
7 May 2017
Camera-Ready Paper Due:
25 May 2017
Early Registration Due:
25 May 2017
Conference Date:
21-23 June 2017


The International Symposium of Creative Computing (ISCC), also known as Creacomp, is an academic conference that explores recent developments at the intersection of computer science and creativity. The first International Symposium of Creative Computing (ISCC) took place in 2014, organised by the Centre for Creative Computing (CCC) at the Bath Spa University and held at the Oxford University, UK. It is a highly transdisciplinary conference, and we welcome contributions from the arts and humanities, from the social sciences and computer science. Creacomp (ISCC - 2017) will be held in Exeter - home to the magnificent Exeter Cathedral, which dates back to Norman times. Please watch this space for further updates.


ISCC2017 is an international forum for presenting and discussing emerging ideas and trends in the frontier of computer science and technology from both the research community as well as the industry. We welcome presentations from any perspective engaging with our mission to improve human creativity through digital technology. Topics of interest include, but are not limited to:

  • Track 1: Knowledge Combination
  • Track 2: Human-centred Computing
  • Track 3: Creative Applications

Track 1: Knowledge Combination
Creative Computing is all about knowledge combination. Big Data and Artificial Intelligence have provided the means whereby human knowledge may be combined effectively by computer systems. But whereas Computational Creativity sees this as a tool to build computational agents that can create, Creative Computing asks: how may this improve human creativity? This track explores how knowledge may be combined intelligently to creative ends. This includes the ways in which tacit and procedural knowledge may be brought into play in computational systems.

Track 2: Human-centred Computing
This track places human beings at the centre of the computational environment. How may systems adapt to the human presence? How can computers help and support creative processes such as ideation or problem-solving? What is the role of Creative Computing in distributed environments, multimedia, multi-modal and intelligent interfaces, user modeling, information visualization, multi-agent systems, computer-mediated human-human interaction, collaborative systems, knowledge-driven human-computer interaction, etc.? The focus of this track is not so much on the traditional HCI concerns of ergonomics and usability, but more on the systems and practices of the human use of technology.

Track 3: Creative Applications
Applications are the most visible and accessible aspect of Creative Computing. They are highly present in creative industries such as games, animation, music, film, performance, graphics, visual design, art, and so on. However, many applications, often driven by genre and commercial requirements, tend to reduce rather than increase the level of human creativity. This track addresses the question of originality in Creative Computing applications. How may applications support new and original creativity? What are the creative characteristics of the outstanding examples of such applications? What are the educational, cultural and technological factors that influence their production? How are they best produced and what are the social and environmental aspects of their production?

Please browse the official website to access the calls for papers and key dates for ISCC 2017, as well as the websites of all our co-located conferences and workshops. Currently there are seven conferences to be held jointly at Exeter on 21-23 June 2017. Please find the information below.
The 10th IEEE International Conference on Cyber, Physical and Social Computing (CPSCom-2017)
The 13th IEEE International Conference on Green Computing and Communications (GreenCom-2017)
The 10th IEEE International Conference on Internet of Things (iThings-2017)
The 3rd IEEE International Conference on Smart Data (SmartData-2017)
The 14th International Symposium on Pervasive Systems, Algorithms, and Networks (I-SPAN 2017)
The 11th International Conference on Frontier of Computer Science and Technology (FCST-2017)
The 3rd IEEE International Conference on Cybernetics (CYBCONF-2017)


All papers need to be submitted electronically through the conference submission website ( ) with PDF format. The materials presented in the papers should not be published or under submission elsewhere. Each paper is limited to 8 pages (or 10 pages with over length charge) including figures and references using Conference Publishing Services (CPS) Proceedings Manuscripts style (two columns, single-spaced). You can confirm the Conference Publishing Services (CPS) Proceedings Author Guidelines at the following web page:

Manuscript Templates for Conference Proceedings can be found at:

Each paper will be reviewed by at least three PC members.


Once accepted, the paper will be included into the conference proceedings published by Conference Publishing Services (CPS) ( submitted for indexing by EI). At least one of the authors of any accepted paper is requested to register the paper at the conference. A selection of the best conference papers will also be considered for publication in the International Journal of Creative Computing (EI indexed).


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